Proudly
Presents:

 
HOME
CONTACT
ABOUT
MERCHANDISE
PARVERIAN TALES
WORKSHOPS
APL PRESENTS
MMMO
BRAP NEWS


click for
 full image

The PARVERIAN TALES #4
by Mike Jordan

~FEATURING~
"THE CULMINATION"
Part Four
and
"MALDREN'S TALE"
Part Four
 

 


The Culmination
click for full image

ISSUE PAGES (click a page, any page, to start reading)

     
                                   
 

STILL AVAILABLE
FOR SALE

PARVERIAN TALES
ISSUES #1-2

THE PARVERIAN TALES Vol. 1 No. 4  2005 is published by BIG RED A PRESS, 18 Arnold Dr. Lisbon , Me. 04250 of which, Michael S. Jordan is the sole owner and operator.  The main contents of this book are 1999 by Mike Jordan; "The Culmination" is 1994 by Mike Jordan; and "Maldren's Tale" is 1998 by Mike Jordan.  Any similarities between any of the characters in this publication and any person, living or dead, is purely coincidental-particularly the dead ones-ecch.


Maldren's Tale
click for full image


Questions about a character or place??
Visit the

for all the answers.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



 

     kay, here's where I finally get to clear up some dissention among my faithful followers (all six of you) concerning the number of parts comprising "The Culmination".  Yes, I am quite able to count past five, and no, I did not make a mistake reporting their amount to be both eight and six.  Still confused?  Well, just sit back, and I'll explain.
    There are currently eight parts to the final draft of the first Parverian Tales storyline, but I originally only scripted them as six.  The first three sections and the vary last fall pretty much as written; but parts four and five were much longer than the others, and each had to be divided up into two separate issues.  Simple, huh?  Not really.  I had to figure out where to cut them.
    Part four was titled:  "Storming to a Cell" before the division and covered about twenty pages (far exceeding the sixteen page limit I'd set).  It also contained two separate pivotal points where the story could be readily broken, but, of course, neither was in a convenient spot (to quote another of my hero characters:  "Why can't things be simple anymore?").  The first spot was a scanty eight pages into the original, and the second fell a heavy eight pages from the end ("scanty" and "heavy" being technical terms for a common condition which requires the onerous task of stretching or compacting the contents of a story).  If you've already read part four, then you already know which way I decided (if, however, you're reading this first, well, I'm flattered, but you'll spoil your dinner).  In the end, part four became "Vale of Despair" and "Storming to a Cell" in its final form.
    The original part five, titled:  "Culmination", was somewhat longer than even part four, but was a little easier nut to crack, separation-wise.  The best pivotal point came conveniently smack in the middle of the story and allowed me to easily split it into "Requiem for a Friend" and "Culmination" (the contents of which, I will say no more, and let all six of you stew for another half year).  However, the events that now occur at the end of the new part six and at the beginning of part seven happened simultaneously in the script, and required some fancy rewriting.  When the mess was sorted out and the parts fully separated, I found myself with a deplorable end result, a plot vehicle which I had vowed I would never stoop to using.  I had created---a cliffhanger!  consider yourself forewarned.
    So, you see, the seeming discrepancy in the number of parts between the script and the final product was not an error.  I was just talking apples and oranges, and, for those sharp-eyed boys and girls who were certain it was a mistake, I hope you had money riding on it.  Then, maybe, you'll remember that I'm infallibble.

So until next time,               

Mike Jordan                       
Lisbon, ME.                        
 2005                                

 

 

 

 

 



PS.    For those really die-hard FTWWTK fans, I wanted to include a few notes of interest.  The armor which the Goblin soldiers wore is derived from the Medieval Japanese style, pieced together from such great books as:  The Visual Dictionary of Military Uniforms (one of the Eyewitness books published by Dorling and Kindersley {DK} Inc.) and Weapons and Armor (one of the Dover Pictorial Archive series).  I chose the style simply because it looked foreign and outlandish, not as any slur toward the Japanese people.  Cabal Rote's tower (now you recognize the cover on issue one*) is not a natural volcano.  It was created thousands of years ago when he emerged from the underworld (that event and those concerning the Hero Eternal will be covered in some future story-I promise).  Its design was inspired by a modern sculpture I once saw at the Bowdoin College Museum of Art.  The image stuck with me all these years, but I don't recall the artist's name.  And, lastly, the city on the vale of the Land of Despair is based on Machu Pichu, but it is a very long way from the Andes Mountains.

*The original cover to issue one was to be almost the same as the current cover, Cabal Rote at his scrying pool, but included word balloons.  To limit the colors involved in the printing, a new cover was conceived which involved a silhouette of Cabal Rote's tower inscribed in a Celtic circle.  The final reinstituted the original concept but sans the word balloons.

 

 

HOME     CONTACT     ABOUT     MERCHANDISE     PARVERIAN TALES     WORKSHOPS     APL PRESENTS     MMMO     BRAP NEWS